Need for Speed Carbon
What starts in the city is settled in the canyons as Need for Speed Carbon immerses you into the world's most dangerous and adrenaline-filled form of street racing. You and your crew must race in an all-out war for the city, risking everything to take over your rivals' neighborhoods one block at a time. As the police turn up the heat, the battle ultimately shifts to Carbon Canyon, where territories and reputations can be lost on every perilous curve. Need for Speed Carbon delivers the next generation of customization giving you the power to design and tweak your crew's cars in every way using new Autosculpt technology.
During its lifetime, the Need for Speed series has passed through quite a few stages. In the beginning it was all about speed, then we had Porsche and it was all about the cars and the beauty of driving such beasts through fantastic environments. Next, we had chases with cops and that's when the game went underground, culminating with Most Wanted. Lately, the tuning mania kicked in and Electronic Arts couldn't stay away. Carbon comes to fill this gap with its evolved tuning feature, now called Autosculpt, and quite a few multiplayer treats.
It seems to me that Carbon combines the best features found in the previous titles. First, we now get the exotic cars and car concepts that, of course, we can tune like the rest of the others. Muscle cars are also a new addition and while quite difficult to drive compared with tuners and exotics, they are a welcomed presence. So, we now get three car classes to play with (muscles, exotics and tuners), each with three tiers and lots of cars to choose from. Then we have the tuning part of the game, which is improved with the addition of the Autoculpt feature. More details to come, but for now pay attention here. Playing through the career mode may prove a bit disappointing to some of you, partly due to its length and partly due to its limited race types, but when going in multiplayer, you'll get two new modes which involve the cops and this is where the fun begins. Basically, I'm going to analyze these three additions to the series and then draw the proper conclusion. Let's go!
The races have the same basic format as in past games. Back by popular demand are the "drifting races" that made its first appearance in NFS: Underground 2. This gives drivers the opportunity to gain points by skidding around corners, the faster you skid, the more points you receive. It is strange they needed to change the friction of the surface from the normal settings to a surface that feels like you are driving on ice. In fact you cannot even turn without immediately drifting. I find this to be a cop-out for the intended theme of the game. They give you dozens of options to change certain performance features of your car for exactly this kind of change in driving style and conditions. Why not just make you change your customizable tire settings instead of altering the physics? This would have given the game more depth and forced a longer playtime.
More common race modes include the standard "circuit race" which is two laps through the streets mapped by transparent walls with giant arrows so you do not accidentally take a wrong turn, and a "sprint" race which is just who gets to a certain point the fastest. There is also a "checkpoint" race which is a solo race giving you a certain amount of time to reach a checkpoint on the map. If you do not get to the checkpoint within the given time period, you lose the race. The final race mode is the "speed trap" mode which puts you up against other drivers and you must travel through several sections of the race that clock your speed. At the end of the race, the winner is the driver who has achieved the highest miles per hour rate.
The license of this software is Free Trial Software, the price is $39.99, you can free download and get a free trial.