3D-Brush
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3D-Brush 2.04 is a 3D Graphic product from 3d-brush.com, get 4 Stars SoftSea Rating, 3D-Brush is a useful tool for 3D artists and designers aimed to boost the speed and quality of 3D-object texturing and detailing and developed specifically for game development and 3D-art needs."
Advantages of 3D-Brush:
* Painting textures and sculpting. It combines painting layered textures and sculpting in one easy-to-use interface.
* 3D Layers. Every layer consists of a colour, specular, transparency and displacement channel.
* Compatibility. Full compatibility with Light Wave 3D, Modo through .lwo format, with Maya, 3ds Max, Carrara through .fbx (import) and .obj format.
* 3D mouse support. 3D-Brush supports 3D SpaceNavigator of 3DCONNEXION. Navigation became more convenient and intuitive.
* Easy to use. With it you can paint a 3D-Model as easy as in a 2D-editor.
* Copy/Paste. You can transform parts of the texture, copy/paste, draw with curves, or splines.
* Paint tracks and stitches. It has a simple to use method to paint tracks and stitches.
* Connection with Adobe Photoshop. It can work in a deep connection with Adobe Photoshop (R) or any 2D-editor that can edit PSD files.
The usual workflow in 3D-Brush is:
- You load a mesh of 1-100 k polygons with rough details modelled. You can additionally import a displacement texture with smaller details drawn in.
- 3D-Brush subdivides it up to a selected level (0.3-16 millions of polygons). Every polygon is subdivided separately denpending on its proportions. At any time you can change the mesh resolution (see Commands->Change mesh resolution). Subdivision can be based not only on multiple times as in other sculpting program but also on a percentage. It is better to increase (not decrease) the resolution during the edit process, as this is more predictable.
- Paint displacement/color/transparency/specular per new vertex.
- Export normal map/displacement/color/transparency/specular textures. Displacement is exported using the difference of a vertex's position and its position on Layer 0.
3D-Brush generates a normal map "on the fly" to display fine details. It displays a base mesh of 40-100 K polygons but the normalmap makes it look like 1-16 million polygons. You can edit textures up to 4096x4096. The license of this graphic software is Free Trial Software, you can free download and get a free trial before you buy. If you want to get a full or nolimited version of 3D-Brush, you can buy this graphic software.



